Wargaming from Hertfordshire & Beyond!

Friday 18 May 2018

Sharp Practice 2

Sharp Practice 2
The War of 1812, Somewhere on the edge of Lake Erie..........

Capt Cockburn assembled his trusty marines, after landing from boats at the lake’s edge. It looked as if he might get to the bridge first, as there was no sign yet of the Americans. However, he had taken the precaution of landing his Indian scouts to the East of the river outlet, with orders to scout out and delay the Americans.

Chief Maywhomp had listened to Capt Cockburn’s instructions, but not very carefully!? He was contemptuous of these Americans, so when he saw them marching onto the field, he refused to take cover. That was a mistake, as the American light infantry rapidly deployed and started advancing fire on the Indians. Soon, two of the braves were down and Maywhomp himself was grazed by a ball in the leg. He ordered his men to run (well limp!) toward the woods to the East, but only the East-most group made it to the Safety of the trees, the remainder being gunned down by the American lights.

However, Chief Maywhomp’s revenge was not far away. He led his remaining group of braves through the wood, further to the East and as the over confident Lt. Trump led his US militia forward, the Indians let out a blood curdling War Cry and charged forward, swinging their fearsome tomahawks! This was too much for Lt. Trump’s militia, who were quickly forced back, but not before Lt. Trump was knocked unconscious. However, it was not clear who had actually landed the offending blow!?



Meanwhile the Royal Marines had won the marching race to the bridge and as the American main infantry body formed-up across the bridge on the East bank, they started to pour volley after volley into the Americans, aided by a group of British seamen, who had waded across the river and were assailing the US infantry’s left flank from the woods.

The US Light Infantry, having finally driven off the Indians, now turned on the British sailors, driving them from the woods at bayonet point. The US light infantry commander also discovered that his men could actually shoot as well and they were quickly inflicting casualties on the Royal Marines positioned on the exposed far bank, from the relative safety of the trees.

Despite the debilitating fire from the US light infantry, the Marines had driven back the centre of the US main infantry line, but there was no way they could hold the bridge from this exposed position, not without his own skirmish screen, to contain the American lights. Therefore, he decided to withdraw, after damaging the bridge as much as possible. The Americans, after reviving the unconscious Lt. Trump, took stock of the situation and reached the surprising conclusion that they had won!

Elsewhere we had a 20mm game of late WW2 Battlegroup, involving a fair amount of terrain and one side looking like they had brought a gun to knife fight! Simon rucked up with an armour heavy mix, a Tiger, Stugs, etc, with some supporting infantry, to attack what looked like a fairly built-up area! The American defenders appeared to have left the armour at home an piled in the infantry, heavily armed with bazookas and backed up by a fearsome battery of 155mm guns. The Germans consequently appeared to come off worst!

Further down the hall was a nice looking game of Congo, but I'm afraid that when the conversation turned to, "shall I bring on lions, tigers, or crocodiles, I left, fast!?

Friday 11 May 2018

Refight of the Battle of Château de la Jumellière, 10th May 2018

Having fought an interesting game of What a Tanker, in the luxurious surroundings of Château de la Jumellière, in the Loire Valley, using 15mm tanks and some easy to transport, ‘flat pack’ 2D terrain, we decided to be lazy this week and simply repeat the exercise, but this time with 3D terrain.

So this was an “Angles” game, fought from each corner of the table. The aim of the game was to keep more friendly tanks within 12” of the objective (centre of the table) than the opponents. At the end of each turn, each side would get 1 point of each friendly tank within 12” of the objectives they had more than the opponents.

The sides were;
Germans: Panther, Stug IIIG, 2x Panzer IVH
Soviets: SU-100, SU-85, 2x T34/76

There were 6 players, so each side would bring on 3 vehicles, with one in reserve which could be used to replace the first loss.

The Soviets (Tony, Chris & Phil) elected to bring the SU-100 on in ‘overwatch’ mode, while the two T34s made a dash for the South of the village/objective. The Germans (Dave, Mal & Rob), only having the ‘fast’ Panther, set the Stug to watch the right flank of the village, the Panzer IV to watch the left flank, while the Panther dashed for the village.

After a little long range probing between the SU-100 and the Panther, the two T34s were soon mixing it up in the village with the Panther. First blood went to the Panther when Rob drilled Chris’ T34s. However, the other T34 quickly scooted round the Panther’s rear and hammered the Panther down to a single Command Die (only some good defending rolls keeping the Panther in the fight). Suffering damaged optics and a sticking turret, the Panther attempted to limp out of the North side of the village, only to fall foul of Tony’s SU-100.


After finishing the Panther, Tony’s SU-100 commenced a strange ‘cat & mouse’ gun duel with Mal’s Stug on the Northern edge of the village. Meanwhile, Dave’s Panzer IV attempted to force the South side of the village, against Phil’s surviving T34, now reinforced by the reinforcement SU-85, driven by Chris. Despite a bold and brave advance, this fight was only going one way and soon the Panzer IV was burning.

With 2 tanks down and Rob in the replacement Panzer IV yet to get into the fight (you have to some roll 1s or 6s Rob!!), the objective points were racking-up too fast in favour of the Soviets and the Germans decided to call it a day, yielding the field to the glorious Red Army!