Wargaming from Hertfordshire & Beyond!
Showing posts with label V for Victory. Show all posts
Showing posts with label V for Victory. Show all posts

Monday, 7 October 2024

Chain of Command 28mm PSC Sized Buildings


A quick shout-out to Warbases, for bringing out some lovely, very reasonably priced small 28mm buildings. These little buildings seem ideally suited to achieving many of the type of map lay-downs that appear within many of the Pint Sized Campaigns (PSC). My traditional 28mm buildings look great, but when compared to the indicative buildings in many of the PSCs, they are a fair bit too large. These Warbases buildings are simple, cheap and most importantly, have a nice small footprint. One other bonus is the small number of apertures in these buildings, also discourages infantry Sections from disappearing inside, to claim ‘hard cover’ from all & sundry!

From right to left, we have Dunne Steadings (Universal), Pike’s Garage (Industrial), Lyttle Cottage (Universal), Water Tower (Industrial) & Turnbull Cottage (Universal). The two sheds back left are Charlie Foxtrot, who also have a couple of small footprint buildings. I shall be picking-up a couple more of these little buildings at the next show.

Also great for ‘V for Victory’ and the smaller 4’x4’ table.

Sunday, 4 August 2024

V for Victory

Chris & I decided to try out Scenario 1, “First Encounter”. Chris brought his Yanks along, who I confronted with my Germans. The Germans opted for 3 Reinforcements and an MMG, as support. The Yanks also took the 3 man Reinforcement option, plus a sniper team. Then their Special ability yielded another support point, adding an MMG. This was to prove pivitol!

The Scenario objectives are to seize the 3 objectives (circled in red). The Yanks deployed from the bottom left corner and the Germans from the top right.

The Yanks sent Blue squad to their right, to overwatch the culvert objective. They sent White squad to their left, one team to cease the left flank gate objective, while the other team set-up overwatch just to their right. In the centre the HQ team attempted to move toward the central objective, supported by the MMG and the sniper team.

The Germans pushed Red Squad toward the culvert on their left, while Blue Squad and the HQ team pushed toward the central objective, supported on their right by the MMG.

The German push toward the culvert soon came under fire from the US overwatch squad in the woods overlooking the culvert. Despite suffering a lot of Stress, the German Red Squad rifle team managed to reach the cover of the culvert, supported by covering fire from their LMG team.

In the centre the US White Squad BAR team quickly lost a showdown with the German MMG team and was forced to fallback. This allowed the Germans to push forward Blue Squad’s rifle team toward the central objective. However, combined fire from the US HQ team, MMG & sniper team, quickly pinned down, then routed the German Blue squad rifle team.

However, concentration of US MMG & sniper fire on the German Blue Squad rifle team, allowed the German Blue squad LMG team to locate the US MMG and Sniper team and then start to suppress them. The Germans then threw forward their HQ team, who managed to reach the hedge, just to the left of the central objective, driving back the US HQ team.

But, the US platoon leader managed to rally his HQ team and redirect the MMG & sniper team fire on the new German threat. The German HQ team was quickly pinned down. Worse was to come, as over on the German left, at the culvert, the German Red Rifle team was first pinned down, Panicked, then routed. This enabled the US Blue Squad to redeploy onto the left flank of the German HQ team, causing them to Panic & break.


Overall, a smooth first game. The rules seem to play nicely, with fairly intuitive, consistent mechanics. The Stress morale system is quite effective, forcing players to divert limited management resources, to rallying pinned down teams. Overall looks like a good one from Tomahawk Studios.