Wargaming from Hertfordshire & Beyond!
Showing posts with label Reisswitz Press. Show all posts
Showing posts with label Reisswitz Press. Show all posts

Wednesday, 5 April 2023

Strength & Honour on Tabletop Simulator

Rob had kindly set-up Scenario 10: Bedriacum, from the Strength & Honour rulebook, on Tabletop Simulator. This looked like a right ‘handbags’ job, with the Vespasians bringing 6 Legions & 2 auxiliary cavalry and the Vittelans effectively bringing 7 legions & 2 auxiliary cavalry. This did look like being a real slog!

However, Mal on the Vittelan right, rapidly pushed back Phil’s auxiliary cavalry, eventually driving them off the table. This forced Phil to weaken his legionary front, by diverting a legion to deal with the rampaging Vittelan cavalry. This in turn left the Vispasian Legio VIII and Legio III outnumbered and being driven back, with Legio VIII becoming disordered.

On the Vespasian right, Rob’s advance was hampered by the dark in the early turns, but eventually managed to close with Steve’s left flank Vittelans. Rob’s luck started in classic form and he rapidly swept away Steve’s cavalry. However, it then rather ground to a bit of a stalemate.

Things seemed to rally for the Vespasians on their left. They drove the second Vitellan cavalry unit from the table. This gave the Vittelans 3 Disaster cards (1 for each cavalry unit & 1 for the Syrian’s praying to the Sun God!!). However, the sneaky Vittelans prevented the Vespasians from calling ‘Homunculus Est’, by virtue of having an odd Strategy token lying around!

This was the time for Steve’s curiously quiet Left Wing to spring into action! They rapidly drove back a couple of Rob’s units, inflicting 2 further Set-Back cards (on top of the 14 accumulated so far!), before calling ‘Homunculus Est’ themselves, thereby winning with 19 points accumulated vs the Break level of 17! So, far from ‘hand-bags’!!











Friday, 9 September 2022

General D’Armee: Vitoria Campaign: COMBAT AT OSMA

Our first game of Dave Brown’s General D’Armee rules (Reisswitz Press).

This was a slightly scaled down version of the ‘Combat at Osma’ scenario, from the Vitoria Campaign book. I didn’t have enough 15mm battalions, to furnish the Reserves on both sides, so just went with the on-table forces, for this trial run.

The French, who were supposed to be on the defensive, went with a forward deployment. The stronger Brigade {Fririon} on their left, the weaker Brigade {Gauthier}, with the Artillery, in the centre and Menne’s Brigade screening their fairly open right flank.


The British deployed Halkett’s Brigade on their right, Haye’s Brigade on the centre and Spry’s Brigade on the left. Finally Ompteda’s Brigade was held in reserve, on the road.

On turn 1, the French successfully rolled all their ADCs, while the British only rolled for 2 of their 4 ADCs. The British subsequently lost the initiative roll. This was a trend that was to follow throughout the rest of the game!

Both sides pushed their skirmish screens forward, while the British galloped their horse artillery forward, to bombard French centre. However, Haye’s Brigade refused to move up in the centre (despite a Brigade ADC roll), leaving this artillery exposed.  Gauthier’s Brigade moved up, to engage the gunners, with volley fire. Things did not go well for the gunners!

The French then pushed Fririon’s strong Brigade forward on the left, and this crashed into the far left of the Allied line, in a Brigade massed infantry column attack. The left-most French battalion charged, supported by two other Battalions and despite sustaining significant casualties from the British musketry, succeeded in carrying the British position.

Spry’s Portuguese Brigade started to try to envelop the French right, but the French skirmish line was being effective here and the French right flank battalions moved to prevent the flank being turned.

In the centre, not much happened!! The British artillery continued to get a hammering from the Gauthier’s infantry, while Haye’s Brigade still refused to move up to support.

On the French left, Fririon pulled back the battered left-most battalion, while he himself led a further massed infantry column attack on the next British battalion in line, with the same result, with the French just carrying the British position. However, this now left Halkett’s Brigade ‘Faltering’.

The British deployed Ompteda’s reserve brigade, to shore up their crumbling left and to try recover the initiative, Spry’s Portugese launched an infantry column attack on the far left flank. However, the French had anticipated this, deploying their right-most battalion into line. In a reverse of the normal line-vs-column, the French drove off the attacking Portuguese. At this point, the British called off the attack and withdrew.

General D’Armee seems to play well. Pretty frequent reference to the 4 page QRS, is needed, plus looking up a few things in the rules, but this was our first play. General D’Armee does seem to be one of the few rulesets to successfully reflect massed infantry columns, which is no mean feat! Dave’s British were VERY unlucky, with both ADC rolls and Brigade activations. So much so, that one Brigade (Haye’s) did not move at all!! This can be pretty frustrating aspect of the rules. Simon’s French had a better time of things, twice successfully running a knife edge of massed infantry column attacks on British line. Both of these could easily have been driven off, massively exposing the French left, but fortune favours the brave.

Friday, 19 November 2021

A taste of 1940's 'O' Group

After being all at sea we decided to return to the land and try out “O Group” again using Phil’s very nice minis and terrain. We played the third scenario from the recently released 1940 Handbook from Reisswitz Press. As we didn’t quite have the correct minis for this scenario we just went with a German 1st rate battalion and a French 2nd rate battalion, both with some support.

The initial French attack on the left and right flanks went well and on the left they managed to get a platoon into the woods on the hill overlooking both the farm and the village of Montcornet. The single German platoon in the walled field next to the farm was looking decidedly outnumbered, although the FOO in Montcornet was doing a sterling job of providing fire support, thus keeping the heads down of the platoon in the field next to the T-junction.


The French advance on the right soon stalled as the Germans deployed the whole company, thwarting any outflanking move. The French pushed their troops forward on the left and managed to push the platoon out of the walled field, although some Germans appeared in the farm and stalled this advance.


Soon the French platoons on their left flank were starting to take casualties and/or were suppressed. At this point the French armour turned up only to be ambushed by a PaK 36. A hit and one severly shocked tank crew. The second tank drove off the road and headed towards the fields. In response the Germans deployed some Panzer IIIs and soon both French tanks were knocked out. At this point the game was called as it was time for me to head back North and the French were looking very unlikely to take their consolidation point and the German armour was looking very menacing.

Wednesday, 2 June 2021

'O' Group in Normandy

Today we played our second game of 'O' Group. The British were attacking with objectives as marked (1), (2) & (3). The junctions at 1 & 2 are the Phase 1 objectives and the bridge at 3, a Phase 2 objective.


The British pushed up a single platoon on the right to occupy La Haye and another platoon on the left to occupy the woods. However, the Germans were very aggressive and managed to suppress the attack on the left...


and quickly followed up with a close assault which pushed the Brits out of the woods. The Brits pushed up a second platoon on their right and managed to suppress the defending German platoon.

With mortars raining down on La Haye the Brits brought up a couple of Honeys which were quickly dispatched by an ambushing PaK.

With the British attack on the right bogging down the main thrust moved back to the left with a single platoon managing to capture Foy. The Brits brought up some reserve armour but these immediately came under fire from a couple of Panzer IVs.

Although they had captured the objective things were not looking good as the solitary platoon was surrounded by Germans and suppressed. 


At this point the game was called as we had run out of time.


The British attack on the right had been held off and although they had captured the objective of Foy their position was precarious to say the least.

Wednesday, 24 March 2021

'O' Group, a test game

Today we played a test game of the new 'O' Group rules from Reisswitz Press as a rules learning experience. The game was set in Normandy and had a British battalion of three companies attacking a German battalion also of three companies.


The Germans were in the North with the British attacking from the South. The British 1st phase objectives were the crossroads for B Company on the right and the built up area on the left for A company. B company's 2nd phase objective was the built up area on the German left. A company's 2nd phase objective was the bridge on the German right.

The British started off with three infantry platoons deployed, but the Germans had no on table assets. The British won the initiative and advanced infantry and combat patrols and managed to remove one of the German combat patrols, leaving a bit of a gap in their line. However, the Germans deployed an infantry platoon into the built up area to their left and immediately opened fire on the British platoon that was advancing on them. The platoon was very quickly suppressed and eventually lost a section. The Germans also brought on their MkIV tanks to help hold this sector.

In response the British brought on a couple of Cromwells but the defenders of the built up area were proving difficult to dislodge. 


As B company's advance was grinding to a halt it was decided that the main attack should shift to A company. However, the Germans were defending tenaciously and the British platoon in the centre woods was pushed back. The British advanced a platoon into the woods on the left, removing a German combat patrol. At the same time they deployed two Churchills which advanced down the road to try and support the troops in the woods. As one Churchill rounded the corner it ran headlong into a 75mm PaK round, which damaged the tank. The tank fired back causing some shock on the PaK crew.


Final image shows where we had gotten to as we finished, with the Germans holding off the infantry/tank attack on their left, but with the British infantry starting to outflank them on their other side of the table.


I am sure we got a few things wrong or forgot about but as this was a test game to learn the rules everyone involved was happy with the experience although one person might have enjoyed it more if they had bought the rules.

As regards future Zoom 'O' Group games, the 'to do' list includes,

Create some infantry platoon tags (one per platoon to highlight the platoon position)
Create force lists, with a deployed location record column (which can also be used for ambush locations).
Look at a way to make the battalion HQ order totals clearer (bigger dice)?