Wargaming from Hertfordshire & Beyond!

Saturday, 11 October 2025

Back in the AWI

This was setup as a simple skirmish set in the American Rebellion with no set conditions other than to beat the snott out of the enemy. The British deployed from the northern table edge (top) with the Rebels deploying from the southern table edge (bottom).

The Continentals arrived in style with flags flying and drums a beating.

Next, the Rebel state troops and militia arrived in column, ready to deploy into line.  

 
For the British the Queens Rangers arrived 
 
 
 
along with their Hessian cousins
 
 
 
Some Rebel skirmishers deployed into the woods, thinking they were out of range of the Hessians, until they realised that the Hessians were rifle armed. Oops.
 
 
 
The state troops and militia continued their advance towards the fields.
 
 
 
 
 
The main British force of regulars arrived and marched forward hoping to deliver a devastating volley before the state troops and militia could deploy into line. 
 
 
 
 
The continentals continued their advance and with some help from some skirmishers they managed to drive off the Queens rangers. 
 
 
 
 
The British regulars at last managed to get off a controlled volley (which unfortunately was to be their last). The volley should have been quite devastating but was shared between four targets (some of which were at long range) so wasn't that great.
 
 
 
The firefight between the Rebels and the regulars wasn't going well for the British 
 
 
 
and soon the British were running. 
 
 
 
More regulars arrived to try and turn the left flank but were hit heavily by fire from the skirmishers in the woods and the rebel militia. 


Some Indians arrived and drove off the skirmishers in the woods.


Next they turned their attention to the militia and soon these were also running.
 

However, this success was all a little bit too late and with a dwindling force the British retired from the field.

Sunday, 21 September 2025

Indian Mutiny - A Sharp Practice Tale

This Sharp Practice tale is set in the 1857 Indian Mutiny where a group of civilians are trying to get to safety. However, the game quickly changed into a rescue mission, where a group of loyal natives ended up trapped in the building.

A group of sepoy rabble deployed on the road...

whilst a group of civilians raced along the riverbank hoping to help their comrades in the building.

Two groups of badmashes headed straight for the building.

The sepoy rabble continued along the road along with support from some skirmishers. Where were the British?

The sepoy rabble deployed into line and poured fire into the building, causing casualties.

 
The civilian skirmishers almost managed to reach the building but were being harassed by the mutinous skirmishers and were soon driven from the field.
 

The badmashes continued their advance on the building.

Hooray, the main British force had arrived and immediately deployed into a firing line.

The best sepoy troops however, had advanced too far and came under a murderous fire from the British line. Soon they were broken and running from the field. At this point it was looking like the British might pull off a victory.

However, the badmashes charged the few remaining loyal natives in the building, wiping them out. 

Meanwhile, the mutinous skirmishers turned their attention to the British line.

A firefight now ensued between the sepoy rabble and the British line. It was a race to seen who whould break first. Unfortunately for the British, their luck wasn't in and they retired from the field leaving the victorious mutineers to lick their wounds.

Monday, 8 September 2025

Infamy Infamy: Plunder & Pillage

This is the Slave revolt scenario from the 2024 TFL magazine where a Slave force is out to pillage a Roman farm, hoping to murder the local landowner as well. The landowner has a group of ten family/overseers to help him defend the farm whilst awaiting a relief force from the local town.


The slaves deployed en-mass ready to cross the river. 



 whilst the landowner readied to defend the farm.


The Roman relief force still hadn't shown up and the slaves were advancing rapidly on the farm. Things could get dicy very soon.



Hooray, shouted the landowner, as the Roman relief force finally turned up.


Unfortunately the slaves used their best troops to break down the farmyard door and sent their Gallic allies on a tour around the farm. The Romans charged in, resulting in a very protracted fight with handbags.




 However, soon the might of Rome was evident and the slaves started to break.


Back at the farm, the Slaves managed to break down the farmyard door with the landowner and remaining family retreating to one of the farm buildings, chased by a pack of hungry dogs.


The Roman force was now being distracted by the Gauls who had now circumvented the farmyard whist the herdsmen and their dogs broke into the farm building and murdered the landowner, thus winning the game.

Saturday, 30 August 2025

Chain of Command 2 – Home Front

 

This was the first Scenario from the excellent (free!!) Pint Sized Campaign, from Bad Squiddo Games, “Home Front”. The fast moving German landing forces, are pushing down toward Romford, after landing near Clacton. Scenario 1 sees the German platoon attempting to push past a weak Home Guard screening force.

The Home Guard were controlled by Simon and Phil. The German platoon was controlled by Rob & Dave. Support rolls were average, with the Germans electing to take a Red Dice, an armoured car and a shabby Nazi trick, of 2 nuns concealing an LMG team! The Home Guard had rather more support points to play with (the platoon rating being -4), so they took a pillbox, a roadblock, some milk churn mines, some Land Army reinforcements and a Beaverette car. This all proved to be a mistake, with only 4 Command Dice to play with!!

The Germans opened with the Nuns walking down the road, shadowed to the South of the road, by a section of infantry and to the North of the road, by the Riflemen of the section who’s LMG team were disguised as Nuns. The German armoured car, skirted around the North of the woods flanking the road, in order to engage and neutralise the pillbox.

The Home Guard, only having 2 pre-located Jump Off Points, were forced to deploy a section to contest the Jump-Off point just West of the orchard. While Sgt Wilson waited, the Germans slipped through the hedge at the far side of the orchard and crawled forward. As soon as the Germans crawled into view, the 8 Home Guard rifles opened fire, inflicting the only casualty suffered by the Germans in the entire game (the Germans being in light cover & Tactical). The return fire from the MG34 and 5 rifles, was rather more effective and shock & casualties soon started to mount, but Sgt Wilson’s section was made of stern stuff and they grimly held on, delaying the German advance.

The German disguised Nuns, after a short detour into the woods (for no clear reason!?), infiltrated down behind Sgt Wilson’s section and pulling the MG34 from beneath their robes, opened fire on Sgt Wilson’s section, from the flank! Dirty tricks indeed!!

However, the Nuns had been spotted and the Platoon Sergeant had sent out a section, to escort the Nuns to safety. However, as these brave lads moved out to help the ladies, the German armoured car hosed them down, as they ran for the woods, fortunately only inflicting some shock!

These brave Home Guard lads burst out of the trees, behind the Nuns, only to discover that they were really Nazi machine gunners! The horrified Home Guard lads surged forward, to capture the traitorous Nazis!

Back on the North flank, the Platoon sergeant called forward the Boys Anti-Tank rifle, to deploy into the Estate buildings. This managed to get a couple of hits on the German armoured car, but to no serious effect and the deadly cannon fire soon silenced the Boys.

The German commander was by now getting frustrated, so he personally led the third German section, at the run, down the entire length of the road, not even bothering to hide! Hearing the jackboots closing on their rear, the Home Guard troops on the road, ran back to man the road block, but the Germans were too close on their heels. The Germans caught-up with the Home Guard lads at the roadblock, and the brave Home Guard lads were forced to surrender!

An interesting game and I would recommend the Bad Squiddo PSC. Production quality is excellent and there are some nice ideas in there. Having only 4 Command dice was a killer for the Home Guard, especially as the Germans had 6 (with their Red dice). Next time, the Home Guard need to take more incorporated support options, or more support options not needing Commands!!

As a fill-in, we then decided to use the same table layout, for a spot of early war What a Tanker. The Germans had a Panzer III, a Panzer II and the Panzer 38T. The French had a Char B, a H35 and an R35. The Germans quickly lost the Panzer III, to a flank shot from the H35. The Char B played a game of ‘squash the Panzer II’, in the central wood. That left the Panzer 38T playing dodge with all 3 French tanks! Eventually they managed to box it in, at point blank range and finish it off!