Today's battle shifted to virtual deserts of North Africa, on Tabletop Simulator. Dave & Steve took the Germans (two Panzer IIIs & a PanzerJager I). Rob, Mal & Phil took the Brits (two A10s & a Matilda II).
The Brits rapidly moved to flank the village, with Mal moving right with one A10, while Phil moved left with the other A10 & Rob lagged behind in the Matilda II.
The Germans moved one Pzr III right (Steve) & the other Pzr III & Panzerjager I (Dave) moved to the left side of the village.Phil attempted a quick dive into the village, to sneak a flank shot on the PanzerJager, but was caught in the rear by Steve's Pzr III, while still navigating the market!
However, this allowed Rob's Matilda to catch Steve's Pzr III in the rear, but disaster, Rob's first shot missed and his second resulted in a double 1 (miss, plus loss of Aim & Acquisition!!). Not Rob's usual dice rolling at all!!
On the German left, Mal's A10 flanked the village & engaged the PanzerJager I. However, Mal could not land a killer blow. The flimsy armour of the PanzerJager managing to keep the net hits to 2, while Dave then rolled 6s, to recover his lost Command dice!
The arrival of Dave's Pzr III forced Mal's A10 to pull back, allowing the PanzerJager to dart forward into the village, to finish off recovering Command dice.
Back the German right, the tables turned dramatically! Taking the initiative, Steve swivelled his Pzr III, swinging around the lumbering Matilda, for first a flank shot.
Then a rear shot!!
Then finally a brew-up!!
On the German left, Mal's A10 ventured out of cover, but Dave's PanzerJager I, swung around a house, to snatch a flank shot, taking two Command dice, then before the A10 could react, a further two Command dice!
Then Dave's Panzer III moved in to finish the A10, with a frontal shot, to cause the crew to abandon!
A bad day for the Brits!!
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