During the battle over the Forest Moon of Endor, the Rebels destroyed several ships from the Empire’s fleet, debris from which was littered over sections of forest on the moon’s surface. The Empire have been progressively searching this debris to recover valuable equipment and munitions, before the Rebels can do the same. One of the ships is particularly important to the Empire, as it was carrying a large supply of Kyber Crystals, which the Empire needs to power its third Death Star, currently under construction at a secret location. Debris from this ship has landed in one of the densest regions of forest, preventing search craft from landing nearby. The Empire are therefore advancing through the forest on foot to reach the debris site. Rebel spies have discovered the nature of this ship’s cargo, and the Rebel command have therefore sent a task force to try and recover the crystals before the Empire.
THE PATROL PHASE
The map was laid out to represent a dense forest, with sections of ship debris scattered within it. The Empire and Rebels started the Patrol Phase in opposite corners, and, as no Jump-Off Points may be placed on the ship debris, ended with each having facing lines of Jump-Off Points close to their nearest debris fields. The Rebel JoP in the giant trees was added by their Pathfinder Special Forces later in the game.
FORCE SUPPORT
The Empire fielded Darth, four Stormtrooper Squads and a Death Trooper Team. The Rebels went with the old team of Luke, Leia & Han (but no Chewbacca), three Trooper Squads and a Pathfinder Special Forces Team.
OBJECTIVE
To win a victory, one side must find the crystals and recover them back to their deployment area, or force his opponent to withdraw from the table, either voluntarily or due to a reduction in his Force Morale, whilst keeping his own Force Morale at 3 or greater.
BATTLE REPORTFrom the offset it soon became apparent that the inherent hatred between the two sides outweighed the desire to search for the crystals. A bloody massacre ensued. The Rebels deployed first, deploying Luke and a squad of Troopers from the wood in the East into the edge of the Bulkhead, and Leia with another squad from the wood in the North heading towards the Airlock. The Empire responded with the deployment of a squad of Stormtroopers south of the Hatch, with Darth and a second squad deploying from the cacti in the South West and heading for the Hatch. Both of these were in the open. The Empire would live (or rather die) to regret this.
The Rebels then advanced further into the Bulkhead, lining up along its edge to open fire on the Stormtroopers in the open South of the Hatch, who took heavy losses and Shock, becoming pinned. Han and another squad of Troopers deployed into the wood in the East, on Overwatch, covering the Stormtroopers in the South. The Rebel Pathfinder SF then used their Infiltrate ability to spawn a JoP inside the central wood of giant trees, from which they then deployed and opened fire on Darth and his squad.
Things were starting to look bad for the Empire. Darth advanced his now depleted squad into the hard cover of Hatch, whilst bringing up reinforcements, deploying a squad of Stormtroopers onto the Nose Section, and the Death Troopers into the cacti. The Death Troopers fired at the Pathfinders, causing one casualty. This was the Empire’s last real action in the game.
The Rebels now had an incredible series of Command Dice rolls, three rolls of two 6s, and a roll of four 6s, giving them 5 consecutive phases. The four sixes also gave then a CoC dice and a random event occurred, they found a cache of wine, increasing their Force Morale 1 point. Were they celebrating too early. Unfortunately they weren’t! Luke and his squad inflicted heavy casualties on the Stormtroopers in the South, killing the leader and eventually causing the few remaining men to break. The Rebel Pathfinder SF slowly whittled away at the Death troopers, eventually wiping them out.
The Pathfinders then threw a couple of grenades at Darth and his squad, wounding Darth, before turning their attention to the Stormtroopers on the Nose Section. Meanwhile Luke and his squad advanced towards Darth’s squad in the Hatch. Opening fire a couple of times to pin them.
The Empire finally got a turn. However, with a Force Morale reduced to 2, they only rolled 3 dice; rolling a 2, 5 & 6, with only the 2 being useful (but not really!). Losses at this point were Rebels 1, Empire 24.
The Rebels then continued their onslaught, the Empire taking more casualties, with the Pathfinders quickly inflicted losses and shock on their target, pinning it. The Empire’s Force Morale now dropped to 1.
The Empire, again rolled a 2, 5 & 6. But this time the Rebels used their CoC dice to interrupt, with Luke and his squad charging into close combat with Darth and his remaining (pinned) Stormtroopers. Some sabre-on-sabre action ensued. The outcome was bloody. Darth and his squad were wiped out. With their Force morale now zero (the Rebel’s being 1 higher than their starting value) it was Game Over. Not the Empire’s finest hour.
ANALYSIS
A very one-sided game, totally due to the Rebels Command Dice rolling giving them 5 consecutive phases. The Empire just became sitting targets and were quickly wiped out by the Rebel’s relentless attacks.
We have now agreed on a House Rule for Star Wars (and WW2?) CoC based games. If two or more sixes are rolled on the Command Dice in one phase to retain the next phase, then three or more sixes would be required on the next roll to retain the following phase, and then four or more sixes to retain the subsequent phase, etc. This should practically limit the number of consecutive phases of a side to two.
Rob
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