Wargaming from Hertfordshire & Beyond!

Sunday, 16 January 2022

Villiers Bretonneux III

In the latest Too Fat Lardies special there was an article on WW1 What a Tanker which peaked Phil’s interest as he had accumulated a nice collection of relevant tanks. And so it came to be that we played a game pitting MkIVs against A7Vs.

The scenario was a simple one with the Germans mounting an armoured assault toward Villers-Bretonneaux. The objective was for the Germans to get one or more A7V off the Western table edge.
Terrain Notes: The woods in this scenario were treated as ‘mud’, as regards tank movement, but did block LOS. Same for the ruins WW1 tanks have nothing like the power of WW2 tanks, so pushing through trees or rubble is a risky processes!


 

Both sides advanced attempting to uncover the opposition blinds.


A pair of MkIVs headed towards the north of the factory whilst Rob’s MkIV slowly advanced around the woods…


Whilst two A7Vs trundled along the road. All was going well so far for both sides, with no breakdowns.


Simon ended up playing a game of cat and mouse with Tony’s female MkIV. Resulting in Tony slowly losing command dice.


Tony’s male MkIV decided to take on the two A7Vs on the road.


Rob’s advance ground to a halt when a lucky shot from Dave’s A7V blew him to bits.


Chris tried to advance but a double one meant that the engine had expired. Now he was just a very large pillbox. Sportingly, Tony let Rob have his male MkIV which was probably a bad move as another lucky shot, this time from Chris, blew up this tank. All was left was Tony in his female MkIV which was rapidly running out of command dice.


As Tony was down to two dice the game was called at this point. A good fun game, where people were adding the “Wild Dice” to give extra strike dice. It was commented that we should do that when playing early WW2 games. Thoughts for future games are a bit more LOS clutter, some smaller objectives, i.e., MG nests, etc and maybe some random elements, e.g., field guns.

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