So, once again elements of Black Wolf met in secret….and on a Friday…..to get their weekly fix.
After what was deemed a successful debut last week, Williams/Threlfall productions once again put on a game of TTS using Zoom. This time set in the 5th century AD, with Phil and the Eastern Romans taking on Dave and the Sassanids, “somewhere East of Antioch”.
Phil was able to use his Strategem to push forward the Roman centre composed of legionaries to anchor itself with the impassible oasis on its left flank. Nice move! The Sassanids first move stalled completely in a blizzard on “1s”. Greg looked on smugly. Greg pushed the Roman left quite aggressively at Chris who decided to do not a lot. The Sassanid centre pushed on and unleashed a barrage of archery fire at the Legions. The result; a few disorders. Malcolm advanced the Sassanid left towards Phil who responded with a Roman cavalry charge. Phil’s expensive cataphracts were the first to die, followed by a Legionary unit. The destruction of Sassanid light cavalry was no recompense. Things weren’t looking good for the Romans.
In the centre one of Dave’s units broke through and headed towards the Roman camp. With so few Victory Medals available various Roman units retired to try and halt it. The Roman line comprising the Roman centre and right was looking decidedly shakey. On the Roman left Greg started to push Chris back eventually pinning one of his cavalry units on the baseline.
Miracles do happen. After all, this was Christianity vs Zoroastrian pagans. Dave found if difficult to manoeuvre his cavalry for an attack on the camp, the Roman centre and left held and even killed Sassanid cavalry including a General. Or thought they had until Dave played his “Patroclus” stratagem and saved the General who joined the Elephants.
However, the Victory Medal count still favoured the Sassanids as the game neared a conclusion. Then Greg’s light cavalry seized the Persian camp….and 3 coins. With the Romans down to one coin, and the Sassanids three it became brutal. The death of a Sassanid light cavalry unit and with many units disordered it effectively meant “next kill wins”. Cue Phil and Rob’s final counter-attack in the centre and victory to the Romans.
A hard-fought game. Once again the Roman legionaries proved very tough and the Sassanids a tricky army to handle. With cavalry double-armed with lance and bow it is easy to just charge in. It wasn’t until late in the game, and with many units disordered that the Sassanids started to use the heavy cavalry’s archery as it meant no “strike back” plus the chances of a bowshot hit or a disordered melee are the same.
I am leaving my table plus this basic set-up for the next game which will feature my 1st Crusaders vs either the Seljuk Turks or Fatimid Arabs. Inshallah!
Simon
After what was deemed a successful debut last week, Williams/Threlfall productions once again put on a game of TTS using Zoom. This time set in the 5th century AD, with Phil and the Eastern Romans taking on Dave and the Sassanids, “somewhere East of Antioch”.
Phil was able to use his Strategem to push forward the Roman centre composed of legionaries to anchor itself with the impassible oasis on its left flank. Nice move! The Sassanids first move stalled completely in a blizzard on “1s”. Greg looked on smugly. Greg pushed the Roman left quite aggressively at Chris who decided to do not a lot. The Sassanid centre pushed on and unleashed a barrage of archery fire at the Legions. The result; a few disorders. Malcolm advanced the Sassanid left towards Phil who responded with a Roman cavalry charge. Phil’s expensive cataphracts were the first to die, followed by a Legionary unit. The destruction of Sassanid light cavalry was no recompense. Things weren’t looking good for the Romans.
In the centre one of Dave’s units broke through and headed towards the Roman camp. With so few Victory Medals available various Roman units retired to try and halt it. The Roman line comprising the Roman centre and right was looking decidedly shakey. On the Roman left Greg started to push Chris back eventually pinning one of his cavalry units on the baseline.
Miracles do happen. After all, this was Christianity vs Zoroastrian pagans. Dave found if difficult to manoeuvre his cavalry for an attack on the camp, the Roman centre and left held and even killed Sassanid cavalry including a General. Or thought they had until Dave played his “Patroclus” stratagem and saved the General who joined the Elephants.
However, the Victory Medal count still favoured the Sassanids as the game neared a conclusion. Then Greg’s light cavalry seized the Persian camp….and 3 coins. With the Romans down to one coin, and the Sassanids three it became brutal. The death of a Sassanid light cavalry unit and with many units disordered it effectively meant “next kill wins”. Cue Phil and Rob’s final counter-attack in the centre and victory to the Romans.
A hard-fought game. Once again the Roman legionaries proved very tough and the Sassanids a tricky army to handle. With cavalry double-armed with lance and bow it is easy to just charge in. It wasn’t until late in the game, and with many units disordered that the Sassanids started to use the heavy cavalry’s archery as it meant no “strike back” plus the chances of a bowshot hit or a disordered melee are the same.
I am leaving my table plus this basic set-up for the next game which will feature my 1st Crusaders vs either the Seljuk Turks or Fatimid Arabs. Inshallah!
Simon
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