The game opened with both sides bounding forward to cover near the centre of the table and then getting bogged down into a firefight stand off in the middle of the table.
The menacing Panther mowed down a US Bazooka crew who bravely attempted a frontal shot from the hedge line. However, as the Panther had used its 'Ambush' dice, the supporting US Sherman rushed up, on top of the fallen bodies of the bazooka crew, to have a pop at the Panther. These two tanks then proceeded to demonstrate their collective ability to miss the proverbial 'barn door' in a series of missed shot exchanges.
The right hand German infantry squad then attempted to storm the house at the far side of the village, only to get pinned down in the middle of the street.
The Yanks then attempted to flank the Panther to the right, while the left flank German infantry was redeploying to support the centre attack. However, the Germans weren't that easily fooled and rushed back, popping off both panzerfausts and brewing up the flanking Sherman.
Meanwhile, the 3rd Sherman snuck forward and managed to knock out the Panther, unseen from the central hedge line. But their celebrations were short lived as the German Panzershrek redeployed to the edge of the wood and flamed the offending Sherman.
So ended the game. A marginal victory to the Germans and a salutary lesson in not using armour in an OK Coral shoot out mode!
Personally, I prefer Chain of Command for this scale of game, as it offers mechanisms to break these firefight stand-offs and also a bit more period flavour, but each to their own.