Dave and Tony played a game of For King and Parliament (FK&P), sort of umpired by myself (when not making tea and coffee). We used the scenario of the Battle of Montgomery 1644, which is straight out of the rulebook and I think it worked very well.
The scenario saw Tony’s initially smaller Parliamentary force facing Dave’s Royalists with some Parliamentary foraging cavalry due to return to the field of battle sometime in the game.
Initially the battle was a clash of cavalry, with the infantry surprisingly slow to get off the mark. Units were lost but Dave, with superior numbers seemed to be winning the day. With Tony sitting between Eileen and Greg his chit drawing went downhill fast and matters seemed to be getting a tad sticky. But he held on.
Dave’s infantry finally got moving and began to put pressure on Tony’s line……
Turn 6…..the Parliamentarian foragers finally return and are now flanking the Royalist infantry. Oh dear! Tony manages two attacks into the rear of Royalist infantry regiments but on draws of 10 chits each manages a paltry 2 disorders. However this is beginning to have an effect, and with Greg and Eileen gone Tony’s musketry chit-drawing improves immeasurably. Dave loses two infantry regiments plus his Forlorn Hopes and is in big trouble.
With Dave down to one Victory Medal and several units on double disorders we called it a day and a Parliamentarian victory.
So, what did we think? We got through 10 turns in two and a half hours. With one query about the direction pursuers have to go we had no issues with the rules. It was a lot faster than the game three weeks ago, and we had introduced slightly more complexity. All in all a satisfactory evening’s gaming.
Yesterday Mr Miller published another smallish ECW scenario of the 1646 battle of Stow-on-the-Wold in his TTS/FK&P newsletter. I think you will be seeing this re-played in the near future.